If we haven't made it clear already then, experimentation and patience are vital with this one. It may sound like plenty, but it's all over before you know it, and there's absolutely no doubt that if you're in this one for the long haul you'll need to avail of the RPG Maker MV forums, enthusiast sites and the myriad YouTube tutorials and help guides that will no doubt spring up in the days and weeks following release. You'll also be introduced to the game's layering system that divides elements of scenery into separate sections that sit on top of one another as you build your game's environments. You'll be tasked with adding some scenery to a map, giving an NPC character a simple movement ruleset and dialogue as well as defining an enemy's health and attack parameters in a quick turn-based battle scenario. In order to complete this quest, you'll be charged with creating trigger points that enable your character to move from their current location to another area. You'll learn how to toggle through the various menus that make up the main areas in which you'll spend the bulk of your time before being presented with a little 16-bit character stood in a field who needs to complete a simple fetch quest. However, what the tutorial does cover before making its quick exit should at least give you a rough feel for how you'll go about working with this pretty exhaustive RPG building tool.
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